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TrainPeople develops and creates customized, creative and interactive programs that accommodate all learning styles for each delivery method.


  E Learning Simulation
When online learning is the chosen format, simulation is included in every module or lesson of a TrainPeople course. Systems' training requires lots of practice and our online learning programs offer simulation during every step of the learning process.
   
  E Learning Assessment
Self-paced learning can be monitored through the design and placement of assessments within the learning material. The responses can be scored and stored within a management database. Reports can then inform managers and senior management of proficiencies and courses completed.
   

Getting Started
Setting participant expectations and then delivering is part of the TrainPeople design standards. All of our training materials and classroom instructions include a "Getting Started" module or section. As in the example shown, the participant is given reference materials to learn format, icons or basic instructions that are presented separately from more complicated tasks.

 
Quick Steps
During design, subjects are discovered where detailed steps and explanations are not necessary and simple, direct and to the point 'quick steps' are needed. Learners may need to remember either the sequence of events or subsequent tasks. These are then presented as reference materials and posted in a convenient place.
 
Table of Contents/Index
Within our detailed, step-by-step training manuals a table of contents and index are always provided. When presented online, both can be dynamic allowing the user to 'jump' to the content.
 
Detailed Step by Step
Our documentation style is proven among all learner types. We include performance objectives, procedural overviews and detailed instructions all within the same manual. Our 'one-stop-shop' style enables the learner to use the material the first time but it can become a valuable reference guide as skill levels are achieved.
 
Exercises and Games
Our E learning and classroom events include methods that encourage the learner to practice concepts taught in the training modules. Our instructional designers include individual practice exercises or even group events during training sessions. Concepts are driven home and learners have fun while demonstrating their knowledge.
 
Tests and Evaluations
Instructional Design would not be complete without a measurement of the training event itself plus an understanding of the knowledge level gained by the participant. The required level of evaluation is determined and customized during the Instructional Design phase of any learning project. Then the evaluation is presented to the learner as pre and post work or in a follow up interview.
 
Recognition
Change Management is a key element of Instructional Design. Adult learners prefer to learn both task and process together. At the same time recognition and rewards are forms of positive reinforcement in learning. Letters of achievement sent by Senior Management is a single positive way to reinforce the learning that has taken place. It acknowledges the participants' dedication and patience throughout the change process.

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